DC Rogue Trader

Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.

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December 20th Session
The Adventure Begins

Pardon the terrible notes; just wanted to get this all in one location.

NPCs

Torxus: auditor liaison. New scholar progenium. He is the the person under Callia who is the master auditor. 70 year veteran of our house. She is our chief financier.

Zacharius Quartus: New to us mid-40s, veteran of space warden master.

Lortian Kull—Munition stores/guns

Enginseer Prime Zara—member of the Mechanicus staff

Navigators: two of them. They’re jerks. They want to find their lost kin from the lost Diomedes fleet. They are members of House Benetek

Astropath Secundus: Jekka

Torian Vendigrath—commodore who drummed Lucius out of the navy.

Diclesius Krin—buying debt.

Rath Umblodt: Semi Retired Rogue Trader

Apollo Tiberius: head of house Tiberius

Sebastian Mourn Dynasty: first of his line. Basically Spcae Marcone.

Estaban Holdt: Swaggering, flashy.

Theseus Tiberius. Owes house Krynn money. Lies about it.

The eagle is a psyber-eagle.

Lucius Emile Regis DeTancerville

 

Arrived at port wander

Greeted at the dock by a breathless messenger, couldn’t read the tablet.

Carried on a palanquin.

Apollo Tiberius: head of the Tiberius dynasty, invited us to dinner.

Met with Callia, our finances are fucked. House Krin has been buying our debts.

Recovery of the lost fleet is unlikely and we don’t even know where it is.

House Benetek may have copies of our lost navigation charts, but not for free.

Rath Umboldt—Rogue Trader who is mostly stationary, has docked in Port Wander for years.

Looking for jobs. There are cardinals of the Ecclesiarchy who was looking to retrace the path of Saint Drusus.

The Krin Dynasty was at the Dynasty. Sebastian Mourn was there (new dynasty) Esteban Holt was also there. Nero Judo-ed a snub.

Taldrus (Mike’s cousin) De Talderville gave us his frequency at the station (he is a relay officer). Also gave us some information about how Torian Vendergroff is trying to spread rumors about how Mike got kicked out.

Younger member of the Apollo Dynasty was lying about his ability to pay back his debts to House Krin; we knew this thanks to the surreptitious actions of our psyker

After the dinner, the next day we had our debacle at the chapel wherein Nero forgot to ask for payment. We received a highly-metaphoricla book that outlined the path of St. Drusus.

  • Oblique references to the actual planets he visited, with some useful information

    • There was a system with a bright star that was mentioned in a book, but he didn’t set foot on any worlds in that system, but hey, we found it.
    • After that, we entered the Maw.

      • There was a warp storm, we dropped out of the maelstrom into a solar storm that we lost a few folks during.
      • Then we went to Port Footfall, then realized we didn’t have enough money to do anything. Then we set out to find all four Drusian worlds.
  • Trying to convince the crew that Nero has had a religious awakening.
  • The first system we find had four moons around a gas giant. We picked up on some ancient stellar trails, which led us to some derelict transports, millennia old. These were from St. Drusus’ fleet.
  • We think we’re on the right course. We got enough from context to determine that these were ships from the Drusian crusade, but were able to get little else..
  • Lucius developed a search pattern that helped us to find the worlds we needed.
  •  
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January 6th session
  • We ran into a reality storm, lost  a few more people.
  • Found the “faint star” gas dwarf in the system from which dust clouds and small asteroid fields appear to emanate (gravity, being what it is, means it goes in the other direction).
  • There’s a gas giant with five moons on the outer part of the system. There is no active vox traffic or otherwise notable activity.

    • The moons are small but have metals and some radioactive minerals that may be useful to the Mechanicus. Might be useful to mine in the future. Mistress Callia may want to make note of it.
  • Found a system in one of the Drusian worlds—lots of passages could have referred to this planet. The planet appears to have caves or tunnels, but it’s not tectonically appropriate for it to be the case naturally. Also many signs point to it being a mineral-rich planet.

    • Lucius was very impressed by the presence of crystals, having never before seen a rock.
    • Ran into a rock worm.
    • This planet would be super valuable if fully strip-mined, but it is a pilgrimage planet, so maybe not. But man, it has various precious metals, including adamantium (only trace amounts of adamantium, but it's still there).
    • Plotted a course for the edge of the dust cloud. We go to bed, and will awaken at the edge of the dust cloud…maybe.
    • But a messenger arrives out of breath and tells us that we are being hailed in an area that previously had no vox traffic.
    • The ship that hailed us was on standard frequencies, but not standard patterns…suspect it is not an Imperial ship. The crew girded themselves for battle.
    • Had a brief exchange with an Eldar ship, telling us "these stars are not for you" and "you will know we speak the truth when you talk to the one who seeks to claim your work as his own." Also: "The Calixis Sector will Burn."
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